I am pleased to announce the release of Nothing but Mazes, a computer game that I started developing way back in 2005. After many years of working on it, then not, then working on it again, I finally released the game in August 2019.
The game is free to download! See below.
YouTube trailer
There’s a trailer for the game, and and it took me a ton of work to make it. I painted ten paintings, licensed some music, and so on. So if you have three minutes to spare, feel free to watch it.
Download the game
Download one or the other of these two versions:
Multiplatform .t3 download (Windows, Mac OS X, Linux/Unix)
Download from:
IF Archive
My site
Windows .exe download
Download from:
IF Archive
My site
Which version to download?
If you’re a newbie to interactive fiction and you’re running Windows, feel free to download the Windows .exe version of the game.
If you’re on Mac or Linux, or if you’re on Windows and you already have the TADS Player Kit, download the .t3 version of the game. Then, for Mac or Linux, download QTads to run the .t3 file.
Version history
v2.01 released 2020-06. Bug fixes. At the request of a visually impaired player, I made some improvements that make the game easier to play with a screen reader (even though that may not be advisable; the game relies heavily on interactive maps that are shown as graphics).
v2.0 released 2019-08. Full release.
v1 released 2016-07: IntroComp version.
Screenshots
The making of the game
If you complete the game, you’ll get a chance to read an essay I wrote on the making of the game. I’ll consider posting the essay here if there’s demand for it, but for now it’s an extra that you get only if you complete the game.
Feedback
To get in touch with me, contact
greg.w.boettcher@x.com, where x = gmail
And if you are interested in discussing more of this type of game, please visit
intfiction.org
Finally, if you’d like to follow my future exploits, you can
sign up for the newsletter on the upper left of this page, or follow me on Twitter at @GregBoet. Be warned, though: I’m planning for my future exploits to involve a lot more writing short stories about weird creatures and a lot less writing computer games, at least in the near future.